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Goldwing's Mutants and Masterminds Sheet

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John Camber AKA Goldwing - PL 10

Calling Down The Storm! by betterwatchit

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 5, Presence 5<

Advantages: Artificer, Benefit: Wealth (well-off), Close Attack 5, Equipment 1, Favoured Environment: Air, Improved Initiative, Languages 1, Move-by Action, Ritualist, Trance, Ultimate Effort: Will.

Skills: Athletics 2 (+2), Expertise: Magic 8 (+10), Expertise: Pop Culture 3 (+5), Insight 3 (+8), Intimidation 1 (+6), Perception 3 (+8), Persuasion 1 (+6), Ranged Combat: Magic 8 (+10), Stealth 3 (+5), Technology 3 (+5).

Powers
Body Armour Enchantment: Protection 9 (magical, +9 Toughness)
Griffin Physiology
   Eagle Eyes: Senses 2 (Extended: Vision 1: x10, Low-light Vision)
   Talons: Damage 1 (DC 16; Dangerous)
   Wings: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)
Insulation Enchantment: Immunity 2 (Environmental Condition: Cold, Environmental Condition: Heat)
Magic Senses: Senses 3 (Analytical: Magic, Awareness: Magic, Radius: Magic)
Magic: Damage 10 (DC 25; Affects Insubstantial 2: full rank, Dangerous, Increased Range: ranged)
   Enhanced Ability: Enhanced Strength 9 (Alternate; +9 STR, Advantages: Close Attack 5)
   Healing Touch: Healing 7 (Alternate; Persistent, Restorative, Stabilize)
   Maddening Blast: Damage 6 (Alternate; DC 21; Affects Insubstantial 2: full rank, Alternate Resistance: Will, Dangerous, Increased Range: ranged)
   Magic Talons: Move Object 6 (Alternate; 3200 lbs.; Increased Range: perception, Precise, Subtle 2: undetectable)

Equipment: Cell Phone (Smartphone), Commlink, Lock Release Gun, Multi-tool.

Offense
Initiative +6
Grab, +5 (DC Spec 10)
Maddening Blast: Damage 6, +10 (DC Will 21)
Magic Talons: Move Object 6 (DC 16)
Magic: Damage 10, +10 (DC 25)
Talons: Damage 1, +5 (DC 16)
Throw, +2 (DC 15)
Unarmed, +5 (DC 15)

Complications
Appearance: As an anthropomorphic griffin, Goldwing quite simply cannot pass for "normal" on Earth-Prime. And griffins are rather rare on his native Ani-Earth.

Disability: Goldwing must wear special gloves to use touchscreens and to avoid accidentally hurting people with his talons. He has several such pairs on him at all times. If he can't wear his gloves for any reason, his Talons become Uncontrolled when physically interacting with anyone outside of combat or when using touchscreens (very important in the Western world in this day and age). He is in possession of multiple pairs of such gloves at all times.

Hypercarnivore: Goldwing's diet must consist of at least 70% meat to keep him healthy. For context, a healthy human diet contains at least 30% meat. This can make his budget a bit tight.

Motivation: Discovery: Goldwing wants to see the world and its wonders.

Secret: Back on Ani-Earth, he caused his teacher's damnation in self-defence.

Temper: Don't mess with his wings!

Languages: Japanese, U.K. English (Native)

Defense: Dodge 10, Parry 10, Fortitude 9, Toughness 10, Will 11

Power Points: Abilities 44 + Powers 51 + Advantages 10 + Skills 18 (35 ranks) + Defenses 27 = 150 PP
This is the Mutants and Masterminds sheet for John "Goldwing" Camber, the Griffin Mage.
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